Combo System
Land on platforms in rhythm to build your combo. Multipliers scale to 10× (15× with Premium) — miss your timing and the streak snaps back.
The same loop that hooks you in seconds — depth that keeps you climbing for months.
Land on platforms in rhythm to build your combo. Multipliers scale to 10× (15× with Premium) — miss your timing and the streak snaps back.
Classic endless ascent — tap to jump, dodge hazards, and chase your personal best height.
Campaign chapters across Fast, Windy, Upside Down, Chaos, Impossible, Pulse, and more — earn up to 3★ per level.
Battle friends in real time. Pick classic climb or special arcade rules — Jetpack, Combo Only, Upside Down, and Insane.
Daily and weekly missions reward coins, characters, and exclusive unlocks while you play.
Swipe mid-air to add wind to your jumps — bend trajectories, recover bad landings, and style on advanced routes.
Earn characters through missions, coins, challenges, and the shop — each with their own personality.
The classic look. Simple, smooth, reliable.
Bouncy, cheerful, and impossible not to love.
Cosmic vibes and stellar style.
Cool, collected, winter energy.
Bright, glowing, full of energy.
Happy wherever the climb takes you.
Distinctive style for standout runs.
Nature-loving leafy flair.
+ many more in-game: Dozy, Grandma, Detective Dan, Sleep, Scared, Knitting, and beyond
From chill climbs to chaotic arcade experiments — same skill, different rules.
Tap-to-jump classic. Whirlwinds, power-ups, and hazards escalate as you rise. Your height feeds Game Center leaderboards.
Hand-crafted campaign levels across eight chapter themes. Clear stages, master 3★ runs, unlock Pulse (Premium).
Hold to fly up; swipe to steer. Less wind pressure than classic — pure arcade freedom.
Chain perfect landings. Four misses without building your combo end the run.
You gently rise on your own. Tap to push down toward platforms instead of up.
More whirlwinds and power-ups — platforms zigzag instead of sliding straight.
Challenge friends live. Can't Die mode keeps invincibility on for wild solo practice (excluded from competitive 1v1).
Questions, feedback, or bug reports — we'd love to hear from you.